目的:把 場景 打包成 .unity3d 檔案, 再動態載入, 使用場景.
 
* Scene 的打包方式一:
  string[] unityList = new string[] {
    "Assets/xxx1.unity",
    "Assets/xxx2.unity",
  };
  string targetPath = System.IO.Directory.GetParent (Application.dataPath).ToString () + "/_output/";
  string targetFileName = targetPath + "xxx.unity3d";
  BuildPipeline.BuildPlayer (unityList, targetFileName, BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);
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